using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace RebEngine.Interfaces
{
    /// <summary>
    /// Test if an object is occluded in the scene.  This interface also implements IRoeCullable
    /// </summary>
    public interface IRebOcclusion : IRebCullable, IRebSceneObject
    {
        string OcclusionModelName
        {
            get;
            set;
        }

        OcclusionQuery Query
        {
            get;
        }

        bool Occluded
        {
            get;
            set;
        }

        void DrawCulling(GameTime gameTime);
    }
}
